I have added cars on the portal map 2, and on a simple car map. You go near a car and press E to enter it. Press E to exit as well. Ram enemies to damage them. They will ragdoll and pop back up after a few seconds. They will take more damage the faster you are going.
IMPROVED EXPLOSIONS
Enemies now ragdoll in the range of exposions.
RE-MADE PORTALS AND TERRAIN GENERATION
I am in the process of completly remaking the portal and terrain mechanics. The portal has two new maps, and works much more efficently now. The terrain generation looks way better but is currently broken.
BUG FIXES
I have made enemies legs stay on the ground, stopped crosshairs from clipping through and other improvements.
REVAMPED SLO-MO
You now don't need to press Z to go into slow mo. If you are in the air and aren't sprinting or reloading, you will go into slow motion. The same thing happens when you shoot.
IMPROVED LIGHTING
I have improved the sheen and the way objects are lit in my game.
ADDED ENEMY BOSS
I have added a huge enemy that shoots explosive bullets to you. It's on the singleplayer map.
ADDED NAME TAGS
For multiplayer, you can now see your opponents name above thier head.
IMPROVED AIMING
You can now aim in with C as well. Thanks to Andrew for the advice!
IMPROVED SOUND
I have made the proper sounds play for each thing you are doing.
IMPROVED CONTROLS
I have made the controllers a bit more snappy and less glitchy.
FIXED MULTIPLAYER
I actually made the bullet collisions working for multiplayer, you can now take damage.
ADDED PROCEDURAL TERRAIN
I have added procedural terrain that generates as you are moving around. This is very intensive so don't play it if you have an older PC.
IMPROVED ENEMY RAGDOLLING
I improved the enemy ragdolling to yeet themselves when killed.
ENEMIES FOR SINGLEPLAYER
I have added enemies with a AI that pathfinds and shoots the player.
BETTER AIMING
I have added better aiming that uses inverse kinematics to move the spine of the player when aiming. You now cannot shoot while sprinting.
ADDED WEBGL
I just built the game in WebGl so you don't have to spend space on your computer downloading it. However, extra shader features are only shown when you download it.
ADDING HEALTH
I am adding health and the ability to die in both the singleplayer and multiplayer. It is nearly ready, and when I finish that and the health bar, the multiplayer will be fully working! (Expected to finish in latest a month.
SINGLEPLAYER (Prototype) + MAJOR BUG FIXES
I have began to add a single player mode. For now, you can't do much. In the near future enemies will be added. I finally got the grenade to work. Co-op mode has been removed for the near future.
PAUSE MENU
Press esc to pause the game and from there you can quit or resume the game.
MULTIPLAYER IS ADDED! (Prototype)
I have begun testing and trying a 1v1 with photon. You can test out the game by downloading it and playing it when somebody else is online. Or if you can just run two instances of it. I have fixed some bugs.
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this is NOT the crusades
Great game, I look forward on future updates
Update Log -
ADDED CARS
I have added cars on the portal map 2, and on a simple car map. You go near a car and press E to enter it. Press E to exit as well. Ram enemies to damage them. They will ragdoll and pop back up after a few seconds. They will take more damage the faster you are going.
IMPROVED EXPLOSIONS
Enemies now ragdoll in the range of exposions.
RE-MADE PORTALS AND TERRAIN GENERATION
I am in the process of completly remaking the portal and terrain mechanics. The portal has two new maps, and works much more efficently now. The terrain generation looks way better but is currently broken.
BUG FIXES
I have made enemies legs stay on the ground, stopped crosshairs from clipping through and other improvements.
REVAMPED SLO-MO
You now don't need to press Z to go into slow mo. If you are in the air and aren't sprinting or reloading, you will go into slow motion. The same thing happens when you shoot.
IMPROVED LIGHTING
I have improved the sheen and the way objects are lit in my game.
ADDED ENEMY BOSS
I have added a huge enemy that shoots explosive bullets to you. It's on the singleplayer map.
ADDED NAME TAGS
For multiplayer, you can now see your opponents name above thier head.
IMPROVED AIMING
You can now aim in with C as well. Thanks to Andrew for the advice!
IMPROVED SOUND
I have made the proper sounds play for each thing you are doing.
IMPROVED CONTROLS
I have made the controllers a bit more snappy and less glitchy.
FIXED MULTIPLAYER
I actually made the bullet collisions working for multiplayer, you can now take damage.
ADDED PROCEDURAL TERRAIN
I have added procedural terrain that generates as you are moving around. This is very intensive so don't play it if you have an older PC.
IMPROVED ENEMY RAGDOLLING
I improved the enemy ragdolling to yeet themselves when killed.
ENEMIES FOR SINGLEPLAYER
I have added enemies with a AI that pathfinds and shoots the player.
BETTER AIMING
I have added better aiming that uses inverse kinematics to move the spine of the player when aiming. You now cannot shoot while sprinting.
ADDED WEBGL
I just built the game in WebGl so you don't have to spend space on your computer downloading it. However, extra shader features are only shown when you download it.
ADDING HEALTH
I am adding health and the ability to die in both the singleplayer and multiplayer. It is nearly ready, and when I finish that and the health bar, the multiplayer will be fully working! (Expected to finish in latest a month.
SINGLEPLAYER (Prototype) + MAJOR BUG FIXES
I have began to add a single player mode. For now, you can't do much. In the near future enemies will be added. I finally got the grenade to work. Co-op mode has been removed for the near future.
PAUSE MENU
Press esc to pause the game and from there you can quit or resume the game.
MULTIPLAYER IS ADDED! (Prototype)
I have begun testing and trying a 1v1 with photon. You can test out the game by downloading it and playing it when somebody else is online. Or if you can just run two instances of it. I have fixed some bugs.